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In the 1980s, when computers became affordable for private households, a hacker or cracking scene, which was the term used by members of this subculture, developed in several western and northwestern European countries. These (almost exclusively male) groups of adolescents ‘cracked’, copied and exchanged computer games. On the basis of magazines and published interviews with former members of this scene, this article shows how cracking became an important current in the broad spectrum of teenage subculture – with specific ethical codes and rituals of masculinity. Its members were by no means lone specialists who eschewed contact with the outside world, but rather developed their own forms of community and communication. This scene did not construe itself as a political counter-culture; it was rather part of the diversifying popular and consumer culture of the 1980s. In the early 1990s, when law enforcing agencies began to prosecute software piracy more resolutely, this computer subculture began to fade. However, it lived on in the field of computer graphics, in electronic music and in the growing IT sector.
The Language of Eichmann in Jerusalem. Nazi German and Other Forms of German in the 1961 Trial
(2024)
The Eichmann trial granted the German language a degree of audibility unprecedented in the short history of the State of Israel, with the defendant, the judges, prosecutors, and witnesses frequently resorting to speaking in German. Drawing on archival materials, protocols, footage, and press reports, this article shows how the Eichmann trial brought to the surface several historical tensions around the postwar status of the German language. The various forms of German heard in the courtroom challenged notions of German as a Nazi language and contributed to a gradual mitigation of its status as a tainted language. The article concludes by reassessing Hannah Arendt’s 1963 Eichmann in Jerusalem and specifically her postulate that Eichmann’s language faithfully reflected his mindset. It is argued that Arendt’s understanding of Eichmann’s language echoed prewar ideas on German’s distinctive power.
One of the most influential anti-Semitic propaganda actions produced in the “Third Reich” in the years 1939-1941 was based on images and reports from various ghettos in occupied Poland. Large portion of the raw material required for the anti-Semitic propaganda was collected and delivered by the Propagandakompanien (PK) of the Wehrmacht. In order to analyze and understand the significance of this contribution, it is necessary to look not only at the propaganda materials, but also at the historical contexts in which they were produced. This includes organizational aspects, local conditions, general propaganda strategies and the given general and local war situation.
This article will examine the contribution of the Wehrmacht to the anti-Semitic propaganda of the “Third Reich” during three periods: The invasion of Poland, the establishment of a new order in the occupied Polish territories and the months preceding “Operation Barbarossa” in 1941. It will focus on the way PK materials were used mainly in the visual media in order to support the propaganda strategies and their subsequent goals set by the Nazi leadership.
During the Holocaust 5.8 million people were killed; most of the victims did not leave behind any record that could help reconstruct their experience. While survivor history has been well studied in the last decades, how millions of voiceless victims experienced their persecutions has remained a terra incognita. Generally, while perpetrator history is well-documented, the voiceless victims’ perspective has resisted any form of documentation; their emotional and mental experiences conveyed through novels and memoirs have remained fragmented and they have often been dismissed as subjective and unreliable. Today Digital History and Digital Humanities offer new forms of inquiry and representations; they can unlock the emotional, mental, and physical realities which voiceless victims of the Holocaust or other genocides were forced to live in.
The article traces the collective term “living history” in its various definitions, forms and manifestations, offering an overview of this widespread phenomenon. It will consider developments in the United States and Europe, as well as taking a look at historical precursors of present-day forms. Whereas living history in the Anglo-American world has long been a well-established part of the educational and cultural work of museums, in Germany there is still a great deal of skepticism towards this form of historical representation. Finally, it asks how the fields of history and cultural studies might best engage with living history and which theoretical approaches exist for investigating and analyzing living history.
Marketization is a broad term with a wide range of meanings. It encompasses measures of deregulation and privatization as well as the perceived increase of an ›economic‹ logic in social relationships. For historical purposes, the term should not be narrowly defined, and nor should the concept of marketization be used in an ahistorical manner detached from contemporary usage. However, there are two questions which the historical analysis of marketization needs to address. First, what is the conceptual understanding of the market mechanism to which the term marketization is linked? Second, what is the relationship between marketization and economic theory?
UNRRA (1943-1947) was an international organization that coordinated relief for victims of the Second World War in areas liberated from Axis control. Existing historical scholarship has put an unbalanced emphasis on global post-war reconstruction: European experiences have attracted much attention whereas scholars pay little attention to non-Western cases, with a few exceptions such as Japan. For long, not only in Western media, but also in Chinese historical scholarship, China has been either regarded as a passive recipient of international humanitarianism, or has simply been overlooked. But looking at UNRRA in China provides us with an opportunity to investigate how non-Western actors and motivations could shape a transnational humanitarian project, in a way different from European cases.
Anthropocene
(2024)
The “Anthropocene” has garnered much attention since the turn of the millennium, being widely and controversially discussed in the natural sciences and the humanities as well as in the media and the arts. Ariane Tanner explains the history of the term and shows how the concept enables contemporary historians to rethink temporality and agency in history, allowing them to expand their research questions, methods and narratives.
Beyond Nostalgia and the Prison of English. Positioning Japan in a Global History of Emotions
(2021)
This article interrogates the history of emotions at a pivotal moment in its growth as a discipline. It does so by bringing into conversation the ways in which scholars in Japan have approached ›nostalgia‹ (and emotions more broadly) as an object of study with concepts, theories, and methods prioritised by a predominantly Eurocentric field. It argues that Anglocentric notions of nostalgia as conceptual frameworks often neglect the particularisms that underlie the way that the Japanese language communicates and operationalizes cultural norms and codes of feeling. It also examines the aisthetic work of musicologist Tsugami Eisuke to help understand historical and psychological distinctions between ›nostalgia‹ and Japanese ideas of temporal ›longing‹, working towards a global history of emotions that meaningfully embraces multilateral and multi-lingual interaction. This article thus argues for a more nuanced way of discussing nostalgia cross-culturally, transcending dominant approaches in the field which are often grounded in a specifically Euro-Western experience but claim universal reach.
By the late 1970s, it was technologically possible to manufacture microcomputers – very small, stand-alone computers for personal use – in very large quantities. Selling them, however, meant creating a mass market where none existed: conventionally, only trained professionals, and a few devoted enthusiasts, interacted directly with the machines. Designers, marketers, retailers and other promoters therefore sought to build meanings into the design and presentation of computers which would connect them with new audiences. Such meanings reflected – and might themselves modify – the prevalent hopes, fears, desires and expectations of the users’ cultures.