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Laughing at the Dictator. Franco and Franco’s Spain in the Spanish Blockbuster „Mortadelo y Filemón“
(2004)
The Spanish motion picture “La Gran Aventura de Mortadelo y Filemón” (2003) is not a historical film, no matter what definition of ‘historical film’ one might use. Instead, “Mortadelo y Filemón” (M&F) is the cinematic adaptation of the most successful Spanish comic book series ever published2 its significance to Spanish popular culture reflected by the spectacular box office records achieved by its cinematic counterpart. Moreover, and in contrast to the things we usually understand as ‘historical film’ - as well to the conventions of cinematic realism -, M&F is a cartoon-like histrionic comedy like no other; characters get smashed to the ground by a falling piano, only to later be “inflated” back to life, much in the style of the Warner Brothers’ „Loony Toons.“
“Silent Dust”, released in February 1949, was one of a group of films that explored the problems of the returning Second World War veteran. Although the maladjusted veteran is a feature of all major wars, it assumes an added significance in this instance because the Second World War, in Britain and America at least, is conventionally understood “almost universally as honourable and noble, fought with right and justice exclusively on the Allied side”. Angus Calder has argued that the dominant narrative constructed about the Second World War in Britain was what he terms the “myth of the Blitz”, a heroic myth of courage, endurance and pulling together. This myth, through its perpetuation in an enormous array of cultural practices - notably a cycle of combat films in the 1950s such as “The Dam Busters” (1955) and “Reach for the Sky” (1956) - became the accepted view and was almost impossible to dislodge. It was a myth that was officially ratified in the British state’s commemoration of the war and, like all dominant discourses, served to marginalise alternative constructions of the conflict, particularly those that represent it as a traumatic and possibly brutalising experience. By analysing “Silent Dust” in detail and in relation to its social and cultural context, I hope to recover this repressed narrative and restore it to its rightful place as an important discourse about the Second World War.
This article discusses key aspects of the symbolic politics of the British and West German anti-nuclear-weapons movements in the late 1950s and early 1960s. More specifically, it examines the interaction between protest, politics, the media and the public sphere. It proposes two analyses of the protests: first, as the creation of a public sphere by means of "street politics" and, second, as a key to establishing an emotional community of protesters both in a national and transnational context. The media played a crucial role by enabling isolated protests to be perceived as parts of broader movements. The article argues that protests in both countries by and large adhered to, rather than transcended, the dominant national cultural codes. These movements thus exemplify the ways in which international relations, transnational links and national protest traditions interact.
The American evangelist Billy Graham held several revival meetings – so-called crusades – in West Germany in the 1950s and 1960s. Many thousands of Germans came to hear him. This article explores the reasons for Graham’s success in the Federal Republic in the context of a transatlantic religious and cultural history. Graham’s campaigns were embedded in the discourse of rechristianization and secularization after the end of the Second World War. Leading Protestant bishops such as Otto Dibelius and Hanns Lilje supported him. Furthermore, Graham’s campaigns played an important role in the West German culture of the Cold War as political stagings of the Free World consensus. In addition, the orchestration of the crusades reconciled religion and consumerism. Billy Graham’s crusades are a prism through which to explore important modernization processes in German Protestantism in the first two decades of the Federal Republic.
In the 1980s, when computers became affordable for private households, a hacker or cracking scene, which was the term used by members of this subculture, developed in several western and northwestern European countries. These (almost exclusively male) groups of adolescents ‘cracked’, copied and exchanged computer games. On the basis of magazines and published interviews with former members of this scene, this article shows how cracking became an important current in the broad spectrum of teenage subculture – with specific ethical codes and rituals of masculinity. Its members were by no means lone specialists who eschewed contact with the outside world, but rather developed their own forms of community and communication. This scene did not construe itself as a political counter-culture; it was rather part of the diversifying popular and consumer culture of the 1980s. In the early 1990s, when law enforcing agencies began to prosecute software piracy more resolutely, this computer subculture began to fade. However, it lived on in the field of computer graphics, in electronic music and in the growing IT sector.
By the late 1970s, it was technologically possible to manufacture microcomputers – very small, stand-alone computers for personal use – in very large quantities. Selling them, however, meant creating a mass market where none existed: conventionally, only trained professionals, and a few devoted enthusiasts, interacted directly with the machines. Designers, marketers, retailers and other promoters therefore sought to build meanings into the design and presentation of computers which would connect them with new audiences. Such meanings reflected – and might themselves modify – the prevalent hopes, fears, desires and expectations of the users’ cultures.
The web and tomorrow’s historiography. Since the 1990s the world wide web (or simply, the web) has been an integral and important part of the communicative infrastructure of modern societies. On the one hand the web has developed as a new medium in its own right, in continuation of other media types such as newspapers, film, radio and television. On the other hand, the web has been intimately entangled in the social, cultural and political life taking place outside of the web. For example, within the realm of politics the web has been essential for the extreme left and right since the mid 1990s (as a platform for discussion and mobilisation as well as for the diffusion of political ideas). And in everyday life an important part of modern youth culture has for a number of years been closely connected to such web phenomena as YouTube, Facebook and Twitter.
Caricature can be defined as an art engagé which aims to transmit a social or political message. In order to achieve this goal, the satirical picture triggers an emotional reaction in the audience and guides it through a cathartic coming-of-awareness process. The feelings evoked by caricature must not necessarily be expressed through laughter; but they are a joyful or indignant shock reaction to gazing at something absurd. William A. Coupe, following Schiller, therefore defines the nature of caricature as the outcome of a dialectical struggle between the ideal and the real: ‘This conflict of ideal and real may, however, be seen and expressed in two different ways, in an emotional and serious or in a humorous and jesting fashion.’
Historians have analyzed films, novels, records, theater plays etc. primarily in reference to their meaning and reception. This article makes a case for moving the focus to the actors, structures and processes that shape symbolic objects before these are consumed. To this end, we present a framework established in US sociology to study the fabrication, distribution and evaluation of symbolic content. We discuss the production of culture perspective as an approach that appears to be particularly useful for historical research and, by reviewing selected works from the sociological literature, demonstrate how this perspective can be applied to phenomena like popular music and literary fiction. We focus on genres as bundles of conventions as one lens through which historians may analyze the creation, reproduction, evaluation and consumption of culture.
The supposedly commercial products of the culture industry are increasingly facing sales difficulties because growing numbers of self-assertive consumers are downloading products at will, thus no longer following the given rules of the market. Not only multinational record companies, but also representatives of ‘high’ culture are adamant in their criticism of the current ‘culture for free’ tendency. The latter can hardly be characterized as profit-oriented – nor would they describe themselves that way – but they contend that bootleg copies are a threat to their livelihood, and that the culture of piracy paves the way for harebrained mass products. The discussion encompasses copyright laws and the ways consumers are appropriating cultural products as well as the question whether or not these tendencies will fundamentally change the production of culture. Such debates are charged with cultural criticism, but in essence of economic nature. In addition, the cultural sector is faced with the accusation of waning societal relevance. In the arts and features sections of newspapers and magazines, journalists and essayists bemoan that pop culture is no longer ‘the voice and mirror of political and social change, like twenty or thirty years ago’. Although popular culture may have evolved from its original return and distribution strategies as well as its constitutive (at least for some) connection to youth and protest movements, a medially conveyed, market-driven culture that is accessible to a wide audience remains a characteristic feature of modern societies and their self-perceptions.